2.6.x - QR Codes
This new version releases support for a feaure I’ve been meaning to add for a long time. QR-codes embedded in Stable Diffusion images.
Note that this feature will not work well with every prompt or model, as the model needs enough “noise” in the final result to be able to shape it into a passable QR code. While a lot of images will appear as a valid QR at a glance, they might not scan. You might need to do generate a lot of attempts to make it work.
To use this feature, check the new “Special” tab on the bottom ,and enable the QR code workflow. You will need to add at least the “qr_code” extra text with the URL/Text you want to use. You can mouse over the other extra text fields to see what they do.
Finally, this version also adds some quality of life improvements.
- It now allows you to fallback to the Godot Native file browse dialog (enable this in the settings). Use this when the browse channel doesn’t do anything
- Added a generate/cancel button on the footer, so you don’t have to navigate to the prompt tab every time.
- You can now expand the prompt tab by the context menu. Use this if you need more space to type.
Files
Get Lucid Creations - Stable Diffusion GUI without GPU
Lucid Creations - Stable Diffusion GUI without GPU
A free, open source, crowdsourced GUI.
Status | In development |
Category | Tool |
Author | db0 |
Tags | ai, Godot, gpl, Open Source, stable-diffusion |
Languages | English |
More posts
- v2.5.0 - Stable CascadeMar 11, 2024
- v2.4.0 - LCMJan 05, 2024
- v2.1.0 - Textual Inversions!Aug 31, 2023
- v2.0.0 - New UI!Aug 31, 2023
- 1.23.0 - Kudos Display, Clip Skip, SDXL BackgroundsJul 15, 2023
- Stable Diffusion XL on Lucid Creations!Jul 08, 2023
- 1.21.0 - Load generation settings from previous generationJun 08, 2023
- Using LoRas has never been easierJun 01, 2023
Leave a comment
Log in with itch.io to leave a comment.