Getting information in the most useful way
Part of my design paradigm is that I don’t want my players to memorize anything as they play. So it’s imperative that they get information in the way most comfortable for them.
To that end, I always displayed a big-size card of the card you had focused as well as plaintext explanations of all the effects relevant to that card. But as I adjusted my game to be able to play in the smaller viewport provided in places like itch.io, I noticed that the big card was, well, too big.
So now I added an option to keep the info panels visible, while hiding the card. To avoid having the player’s eyes switch back and forth between the focused card and the top right, I’ve also made the info panels simply follow the mouse around.
Hovering over the discard piles will still give you a big image of the card (as the card might not be easily visible).
Get Hypnagonia
Hypnagonia
Therapy Through Nightmares
Status | In development |
Author | db0 |
Genre | Card Game |
Tags | 2D, Deck Building, Dreams, free-software, Godot, gpl, Open Source, Roguelite, Surreal |
Languages | English |
More posts
- The PlusheningAug 24, 2022
- Integrating AI into storylineAug 14, 2022
- AI Generated Prompts for first act (experimental)Aug 12, 2022
- Diving deeper into AI storytelling with NLP-generated storiesAug 05, 2022
- ExploitationJul 25, 2022
- All the illustrations!Jul 19, 2022
- Creating card illustrations using the midjourney Neural NetworkJul 14, 2022
- Nope. Didn't like it.Jun 25, 2022
- The Big Currency RedesignJun 09, 2022
- Look at them go!May 25, 2022
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