Getting information in the most useful way

Part of my design paradigm is that I don’t want my players to memorize anything as they play. So it’s imperative that they get information in the way most comfortable for them.

To that end, I always displayed a big-size card of the card you had focused as well as plaintext explanations of all the effects relevant to that card. But as I adjusted my game to be able to play in the smaller viewport provided in places like, I noticed that the big card was, well, too big.

So now I added an option to keep the info panels visible, while hiding the card. To avoid having the player’s eyes switch back and forth between the focused card and the top right, I’ve also made the info panels simply follow the mouse around.

Hovering over the discard piles will still give you a big image of the card (as the card might not be easily visible).

Get Hypnagonia

Download NowName your own price

Leave a comment

Log in with to leave a comment.